![]() The extra time will increase the synchronization required between the breacher enabler (Thatcher, Impact EMP, etc.) and Ace to open an actively defended wall successfully.Īutomatic Shotguns were left on the sidelines during the Shotgun rework. Maverick: Requires quite a bit of time, must be close to the wall, is incredibly exposed while using it, but he doesn't have counters.īy increasing the fuse time, we want to give defenders a better chance to prevent the breach when a lot of resources are dedicated to protecting the wall.Hibana: Slow deployment, slow triggering, but can be used from very far and has a lot of flexibility.Thermite: Only 1 at a time, must be close to the wall, is exposed while using the charge, but creates a bigger hole.But when compared with the downsides of other Hard Breach Operators, this is clearly not enough: ![]() Its main downside is that it can be destroyed during the breaching process to prevent it from creating a navigable hole. is safe to use, quick to explode, fast to use in succession, opens a relatively big hole, and can destroy bulletproof utility. Fuse time: Increase to 4 seconds (from 3.2)Īce doesn't have many downsides.The added 1.5 seconds of electrical insulation allow attacking teams with strong coordination a chance to respond and forces the defense to be much more precise in the execution of their strategy if they want to succeed in denying the breach. The electrical insulation on metal objects affected by the Zoto Canisters previously lasted only as long as the Canister was active on a surface. That being said, we did observe that in his current state, those synergies left little room for counter play from attackers. The powerful synergy between Tubarão and Ops like Bandit, or Kaid is something we strongly believe in as it's an integral part of what makes Siege and its operators so interesting. blowtorch to better position him as a counter to Tubarão. The freezing effect will no longer cause any delay to Maverick's D.I.Y. Reducing the amount Zoto Canisters to 3 will mean players will need to use them more strategically throughout the round. Although we're still monitoring his position within the meta as the season progresses and players learn to play and counter play him, we did want to quickly readjust an aspect of his ability following feedback we've received. We've seen how Tubarão's Zoto Canisters can be used with great success during his time on the live server. Electrical Insulation effect extended by 1.5 seconds after Canister destruction.FIXED – Tubarão’s unlock cinematic plays when reaching the main menu after viewing it the first time.įIXED – Greyed out settings in Options tab don’t default to intended states when status is set to private in Ubisoft Connect.įIXED – Caveira's Luison Silencer missing skin in the loadout menu when the Mata-Leao legendary uniform is applied.įIXED – View Menu button doesn’t redirect to the Playlist menu from the News menu.įIXED – Lair playlist uses the wrong image.įIXED – Yellow dot from Play Section is not removed after Tutorials tab is viewed.įIXED – M590A1 shotgun clips through walls with specific skins.įIXED – Animated tag is missing from item preivew in the shop menu when viewed in full screen.įIXED – Brightness is lower in the main menu while in offline mode.įIXED – Compass on drone doesn’t work when viewed in spectator mode.įIXED – Leave Squad and See Ubisoft Connect Invite buttons do not function properly when leaving a squad.įIXED – Settings are not retained when using play again option in the home tab after playing a versus AI game.įIXED – In-game inventory UI does not update when transactions are completed.įIXED – Osa's idle animation plays for other operators in the Operators tab.įIXED – Mute buttons aren’t functional when joining a game in progress or reconnecting.įollow us and share your feedback on X, Reddit, and Facebook [TUBARÃOZOTO CANISTERS
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